For the first week of the project we discussed potential ideas for our board game and contributed many different ideas to different approaches – we did some research on climate change to help us create a bigger picture and expand on these potential ideas. After much discussion, we collectively agreed to take on Finn’s original idea which involved creating and sustaining a community.
Work Collection
This section marks all the work that I assisted in and how I assisted as well as the piece of solo work I did.
Week 1 – This introductory point of the project was the discussion and general plotting point of what the board game was and how it would play. Originally the pitch for the game was a much more complicated and bigger game that had players creating a community while also trying to balance out the environmental damage using counters and a much larger board.
Week 2 – The second week was the idea development and how this game comes together. The general basis of the game was to create a self-sustaining community without destroying the the players town, this game play style would show an emphasis on what different energy sources could do to the environment and what humans do to the planet. This idea was also double sided showing that smaller more environmentally aware power sources could be a lot better for the environment. We also decided on the board shape and size during this week, deciding on a hexagon shaped board to show a bit more of a difference to other board games as well as make it stand out a tad more.
Once we had the general feel of the game sorted we moved onto the theme of the game and how we wanted it to feel as well as main inspirations. For the original idea I wanted a 1950’s propaganda aesthetic, luckily this idea did stick along for the re-design and so we designed the game with this idea of a “The world is being destroyed, lead us to safety” style, similar to the propaganda found in the 1950’s e.g. The Red Scare. With this initial design I then began designing the first design for a poster. I moved into Photoshop and began a design that was very similar to a nuclear scare poster
Week 3 – Week 3 was a re-work of the overall project idea as well as deciding on the theme and box art. After several tries to get the original idea of the project working, we realized that this prototype idea was just far too complicated and time consuming to get it work, so instead we spent some time as a team simplifying the project in order to make it playable as well as a bit more fun. Shania eventually suggested that we remove the aspect of pollution counters and environmental damage and instead replaced it with a card system that has players moving across the board by answering correctly. While originally I was sad that the original idea was scrapped the replacement idea was a lot better and much less complicated when aimed at the target audience of 14+

Week 4 – This point of design was to develop the actual board game design as well as the counters, cards, card questions and box art re-design. For the card ideas, we wanted them to highlight the different kinds of environmental damage as well as what falls into them and what humans are doing to the planet, this idea sticks with the idea of the board game raising environmental awareness as well as retains some aspects of the original idea by showing man-made damage.
Before printing off the cards, Shania first re-designed the cover, taking the original idea and improving it before finally making it the final cover for the box (Final design on Shania’s page.) This design was then put on the back of the cards and the cards were printed off.
After week 4 a majority of the work was passed onto the rest of the team however, I then moved onto doing the voice over for the audio and video as well as being the main actor for it.
The last piece of work that I worked on was the team Logo for the solo work. For this section I took the name that we agreed on “Greta Thunberg Fan club.” Greta Thunberg is a young environmentalist advocate so in a sense we used the name to follow in her footsteps.
After deciding on the title, I then moved into Photoshop and began planning my design. For this design I wanted to represent a company that’s environmentally aware and wants to try and share these ideals with the world. The idea I came up with was an outreached hand with a tree planted into it, showing that we should all reach out and save the world.

Board Game. Complete.
Our board game is finally complete along with the question cards, counters and the box.

New Board Design
I have changed the board design to make the board more exciting and to motivate players to want to get to the centre of the board.
Previous Board

The old board design was like a map design but it was very boring, everyone’s sector of the board was the same so it failed to tell a story behind each persons sector or town.
New Board Design

In the new board design, each sector of the board represents a different natural disaster.
Save us or Die! The Board Game (Video Advert)
Here is our Video Advert to promote our Board Game.
Starring Finn
Script written by Emily
Produced by Shania
Box Design

New Poster Design!
I redesigned my original poster from the start of the 8 weeks to this new and improved one. Its more flag like using a bold red and blue, colours most related with flags. The font I used for the text ‘Save us’ is cheap vines and the font I used for the text ‘ Or Die!’ is Chinese rocks which I acquired both through adobe Typekit. These two font represent the two biggest contributor to global warming which is the USA and China. The stars incorporated also add to the flag like style design as well as the fact that both American flag and the Chinese flag both have stars on them. I thought this would be a good take on some typography that represented and linked to the idea of Global warming and Climate change.
Old Poster Design

New Poster Design

Save us or Die! (Radio Advert)
Here is our finished radio advert, immersing you into exciting game of Save us or Die! Listen to the General as he tries to convince you to join the “calm” community of preservation valley…
Week 5
Question Cards
This week I have be creating physical questions cards to help us play the prototype of the board game.

Week 4
Designing questions for the board game
This week I have creating many questions with multiple choice answers and writing out the correct answer to go with each card. I’ve also created text for chance cards and defence cards.in total there will be 70 cards.
